September 5, 2026
Spellshooter 2 is in store submission. Here is what ships in 1.0.
The free modes, the one-time Deluxe unlock, the Holiday Pack, and the things we cut to get version 1.0 out the door.
News
Release news, design write-ups, and the occasional story about why a product exists. New posts are announced here first; product pages carry the current status badges.
September 5, 2026
The free modes, the one-time Deluxe unlock, the Holiday Pack, and the things we cut to get version 1.0 out the door.
August 20, 2026
Personal bests on the device, anonymous leaderboards you can switch off, and what that costs us as developers.
August 6, 2026
Capture, draft, confirm, share. A walk through the workflow and the decisions behind it.
July 30, 2026
Why Alpenkeep starts with a photo of your topsheet and what it builds from there.
July 18, 2026
The 2012 original, the players who kept asking, and how the sequel was rebuilt from the ground up.